


Version 1.2.1 Changelog:
Edited transmission names.
Sealed some holes in the 90″ Aerodyne.
The 1st truck in the dealership is no longer a set-forward axle. The third one is.
Reworked photonic stabilizer.
Reversed tire air rotation.
Added blinker fluid
Adjusted flux capacitor
Version 1.2:
Removed cab suspension
Set bumper as a chassis accessory, so there won’t be need for the custom plate anymore.
Version 13.10.19 Changelog:
updated to 1.36
improvements dx11
Version 0.97:
Added mirrors with longer brackets.
And other fixes.
Version 0.96:
the 8×4 chassis,
quick job trucks,
some shading rework.
Version 0.95:
– The odometer display is now standalone. So if you have a custom Volvo dash, it should not interfere.
– The headlight frames are now less meaty.
– Single exhaust is now available on all chassis.
Version 0.94:
odometer display on the tachograph LCD.
Version 0.93:
You can move your head further back. And mirror brackets were shortened. They actually kinda look better now.
Version 0.92:
– Interior accessories are now back inside the cab, on the exterior view;
– Hook locator lowered by 55 millimeters. Trailers are now lower, to eliminate the gap between the 5th wheel & the trailer chassis.
Version 0.91:
Lamp material was fixed.
The interior shading is reworked.
I have managed to brighten it up around the dash, while somehow, retaining a satisfactory look. 😯
Secondly, i changed shaders for the upholstery. From dif.spec.oclu, to dif.spec.mult.dif.spec. Wish i knew about this shader from the start.
And, with all the remarks about how “amazingly optimized” my interior is, i took the liberty and replaced the 1k upholstery AO texture, with a 2k texture.
Features:
– 6 Chassis (4×2, short 6×4, normal 6×4. One set for 90″ cabs, and one for 112″ cabs)
– 4 cabs, based on real life counterparts (90″, 90″ Aerodyne, 112″, and 112″ Aerodyne)
– Matching interiors for all cabs, 2 styles, each with several color variants.
The interior models are slightly simplified compared to actual ones.
– Paint schemes, based on what you’d see on real K100 trucks.
– Wind deflectors & fairings, based on real life ones.
– Engines by Kriechbaum. The list is minimized, because i find the regular assortment overwhelming. I included the C15 cats, Straight pipe cats, and most of the Cummins.
– Transmissions. 10, 13, 18 speed eatons, 5 and 6 speed allisons. Each comes with 3 different axle ratios. Also, Allisons have a retarder, the Eatons don’t.
The chassis models used, are from the base game.
Other parts that you might think are from the base game, indeed are.
Authors: overfloater
Credit for the 3D model of the engine + transmission block, goes to Harven.
Credit for the sounds, and engine defs, goes to Kriechbaum.















